" " " Main Settings"{//Main Settings Such As Inverse Toggle, Saystats Toggle, Radar Toggle, Aimbot Toggle, Recoil Switch, Chase Cam Toggle and Weapon Bobbing
" " "--Inverse Toggle"{//Turn On Inverse Or Turn Off Inverse
" " "--Inverse On" "exec Inverse;exec Inverse.cfg;txt Inverse Loaded;#say Intelligent Inverse On by CriscompBR www.criscompbr.com/forum"
" " "--Inverse Off" "exec Main;exec Main.cfg;txt Inverse Off"
}
" " "--Radar Toggle"{//Turn On Your Radar Or Turn It Off
" " "--Radar On" "radar 1;txt Radar On"
" " "--Radar Off" "radar 0;txt Radar Off"
}
" " "--Saystats Toggle"{//Turn On Saystats Or Turn Off Saystats
" " "--Saystats On" "saystats 1;txt Saystats Is On"
" " "--Saystats Off" "saystats 0;txt Saystats Is Off"
}
" " "--Say Creators Names" "#say Atomic Flare Created By: [HS] V7G and [HS] KiLLa KaM"
" " "--Aim Toggle"{//Turn On Your Aimbot And Turn Off Your Aimbot
" " "--Aimbot On" "team 0;txt Aimbot Is On"
" " "--Aim At Own Team/Turn Off Aimbot" "team 2;txt Aimbot Is Now Aiming At Own Team/Aimbot Is Not Aiming At The Enemy"
}
" " "--Vec Hudstats Toggle"{//Toggle Your Vec Hudstats
" " "--Vec Hudstats On"  "vecdraw 1;txt Vecs Displayed On Hud On"
" " "--Vec Hudstats off"  "vecdraw 0;txt Vecs Displayed On Hud Off"
}
" " "--Reload Meter Toggle"{//Turn Your Reload Meter On And Off
" " "--Reload Meter On"  "zerometer 1;txt Reload Meter Is On"
" " "--Reload Meter Off"  "zerometer 0;txt Reload Meter Is Off"
}
" " "--Recoil Switch Toggle" "recoil_switch change;txt Turn On Recoil Switch Or Turn Off Recoil Switch"
" " "--Chase Cam Toggle" "chase_cam change" //Toggle Your ChaseCam Between First Person And Third Person
" " "--Weapon Bobbing Toggle"{//Turn On Weapon Bobbing And Turn Off Weapon Bobbing
" " "--Weapon Bobbing On"   	"#cl_bob 0.01;#cl_bobup 0.5;#cl_bobcycle 1"
" " "--Weapon Bobbing Off"  	"#cl_bob 0;#cl_bobup 0;#cl_bobcycle 0"
}
} 


" " " Misc Settings" { //Misc Settings Such As Console Placement, Menu Placement, Servers, Connection Options And Name Changer
     	" " "--Console Placement" {//Console Placement
	        " " " -Move Left"   				"con_x  down 40"
	        " " " -Move Right"  				"con_x  up   40"
	        " " " -Move Up"     				"con_y  down 32"
	        " " " -Move Down"   				"con_y  up   32"
	        " " " -Width Up"    				"con_w  up   40"
	        " " " -Width Down"  				"con_w  down 40"
	        " " " -Height Up"   				"con_h  up   32"
	        " " " -Height Down" 				"con_h  down 32"
	        }
	        " " "--Menu Placement" {//Menu Placement
	        " " " -Move Left"   				"menu_x down 40"
	        " " " -Move Right"  				"menu_x up   40"
	        " " " -Move Up"     				"menu_y down 32"
	        " " " -Move Down"   				"menu_y up   32"
	        }
                " " "--Radar Placement" {//Radar Placement
                " " " -Move Left"   				"radar_x down 40"
                " " " -Move Right"  				"radar_x up   40"
                " " " -Move Up"     				"radar_y down 32"
                " " " -Move Down"   				"radar_y up   32"
                }
" " "--Star Rates"{//Change Your Name
" " "Test Rates 1"                       "#developer 1;#rate 999999;#cl_cmdrate 30;#cl_updaterate 30;#cl_resend 6;#cl_rate 20000;#ex_interp .03"
" " "Test Rates 2"                       "#developer 1;#cl_cmdrate 20;#cl_updaterate 20;#rate 25000;#cl_rate 9999;#cl_resend 6"
}
" " "--Connection Options"{//Counter-Strike Connection Options
" " "--Disconnect From Current Server"  "#disconnect"
" " "--Exit Counter-Strike"  "#quit"
}
" " "--White Wall Options"{//Turn On White Walls Or Turn Them Off
" " "--White Walls On" "cthrugunz 1;txt White Walls Are On"
" " "--White Walls Off" "cthrugunz 0;txt White Walls Are Off"
}
" " "--Recoil Tweaker"{//Change Your Recoil
" " "--Recoil Up 1" "recoil up 1"
" " "--Recoil Down 1" "recoil down 1"
" " "--Recoil Up .20" "recoil up .20"
" " "--Recoil Down 1" "recoil down .20"
" " "--Recoil Up .20" "recoil up .50"
" " "--Recoil Down 1" "recoil down .50"
}
}


" " " Vec Saver/Loader" { //Save/Load Your Vecs
" " "--Save Vec AK47" {//Save Your AK47 Vecs
" " " -Save vec as ak47 slot 1"            "avsave vec akvec;txt Vec Saved"
" " " -Save vec as ak47 slot 2"            "avsave vec akvec2;txt Vec Saved"
" " " -Save vec as ak47 slot 3"            "avsave vec akvec3;txt Vec Saved"
" " " -Save vec as ak47 slot 4"            "avsave vec akvec4;txt Vec Saved"
" " " -Save vec as ak47 slot 5"            "avsave vec akvec5;txt Vec Saved"
}
" " "--Save Vec Colt" {//Save Your Colt Vecs
" " " -Save vec as colt slot 1 "            "avsave vec coltvec;txt Vec Saved"
" " " -Save vec as colt slot 2 "            "avsave vec coltvec2;txt Vec Saved"
" " " -Save vec as colt slot 3 "            "avsave vec coltvec3;txt Vec Saved"
" " " -Save vec as colt slot 4 "            "avsave vec coltvec4;txt Vec Saved"
" " " -Save vec as colt slot 5 "            "avsave vec coltvec5;txt Vec Saved"
}
" " "--Save Vec Deagle" {//Save Your Deagle/Pistol Vecs
" " " -Save vec as deagle slot 1 "            "avsave vec pistolvec;txt Vec Saved"
" " " -Save vec as deagle slot 2 "            "avsave vec pistolvec2;txt Vec Saved"
" " " -Save vec as deagle slot 3 "            "avsave vec pistolvec3;txt Vec Saved"
" " " -Save vec as deagle slot 4 "            "avsave vec pistolvec4;txt Vec Saved"
" " " -Save vec as deagle slot 5 "            "avsave vec pistolvec5;txt Vec Saved"
}
" " "--Load Vec AK47"{//Load Your NEW AK47 Vecs
" " " -Load vec as ak47 slot 1 "            "exec vec;akvec"
" " " -Load vec as ak47 slot 2 "            "exec vec;akvec2"
" " " -Load vec as ak47 slot 3 "            "exec vec;akvec3"
" " " -Load vec as ak47 slot 4 "            "exec vec;akvec4"
" " " -Load vec as ak47 slot 5 "            "exec vec;akvec5"
}
" " "--Load Vec Colt" {//Load Your NEW Colt Vecs
" " " -Load vec as colt slot 1 "  "exec vec;coltvec"
" " " -Load vec as colt slot 2 "  "exec vec;coltvec2"
" " " -Load vec as colt slot 3 "  "exec vec;coltvec3"
" " " -Load vec as colt slot 4 "  "exec vec;coltvec4"
" " " -Load vec as colt slot 5 "  "exec vec;coltvec5"
}
" " "--Load Vec Deagle" {//Load Your NEW Deagle/Pistol Vecs
" " " -Load vec as deagle slot 1 "  "exec vec;pistolvec"
" " " -Load vec as deagle slot 2 "  "exec vec;pistolvec2"
" " " -Load vec as deagle slot 3 "  "exec vec;pistolvec3"
" " " -Load vec as deagle slot 4 "  "exec vec;pistolvec4"
" " " -Load vec as deagle slot 5 "  "exec vec;pistolvec5"
}
}
" " " Vec Tweaker"{//Tweak Those Vecs!!! 
" " "--Avadd 0 Tweak(Stand)"{
" " " -Height Up 1(Stand)" "avchange_h 0 1"
" " " -Height Up .1(Stand)" "avchange_h 0 0.1"
" " " -Height Down 1(Stand)" "avchange_h 0 -1"
" " " -Height Down .1(Stand)" "avchange_h 0 -0.1"

" " " -Left 1(Stand)" "avchange_r 0 -1"
" " " -Left .1(Stand)" "avchange_r 0 -0.1"
" " " -Right 1(Stand)" "avchange_r 0 1"
" " " -Right .1(Stand)" "avchange_r 0 0.1"

" " " -Forward 1(Stand)" "avchange_f 0 1"
" " " -Forward .1(Stand)" "avchange_f 0 .1"
" " " -Back 1(Stand)" "avchange_f 0 -1"
" " " -Back .1(Stand)" "avchange_f 0 -0.1"
}
" " "--Avadd 1 Tweak(Duck)"{
" " " -Height Up 1(Duck)" "avchange_h 1 1"
" " " -Height Up .1(Duck)" "avchange_h 1 .1"
" " " -Height Down 1(Duck)" "avchange_h 1 -1"
" " " -Height Down .1(Duck)" "avchange_h 1 -0.1"

" " " -Left 1(Duck)" "avchange_r 1 -1"
" " " -Left .1(Duck)" "avchange_r 1 -0.1"
" " " -Right 1(Duck)" "avchange_r 1 1"
" " " -Right .1(Duck)" "avchange_r 1 0.1"

" " " -Forward 1(Duck)" "avchange_f 1 1"
" " " -Forward .1(Duck)" "avchange_f 1 .1"
" " " -Back 1(Duck)" "avchange_f 1 -1"
" " " -Back .1(Duck)" "avchange_f 1 -0.1"
}
" " "--Avadd 2 Tweak(Jump)"{
" " " -Height Up 1(Jump)" "avchange_h 2 1"
" " " -Height Up .1(Jump)" "avchange_h 2 .1"
" " " -Height Down 1(Jump)" "avchange_h 2 -1"
" " " -Height Down .1(Jump)" "avchange_h 2 -0.1"

" " " -Left 1(Jump)" "avchange_r 2 -1"
" " " -Left .1(Jump)" "avchange_r 2 -0.1"
" " " -Right 1(Jump)" "avchange_r 2 1"
" " " -Right .1(Jump)" "avchange_r 2 0.1"

" " " -Forward 1(Jump)" "avchange_f 2 1"
" " " -Forward .1(Jump)" "avchange_f 2 0.1"
" " " -Back 1(Jump)" "avchange_f 2 -1"
" " " -Back .1(Jump)" "avchange_f 2 -0.1"

}
" " "--Avadd 3 Tweak(DuckJump)"{
" " " -Height Up 1(DuckJump)" "avchange_h 3 1"
" " " -Height Down 1(DuckJump)" "avchange_h 3 -1"
" " " -Height Up .1(DuckJump)" "avchange_h 3 .1"
" " " -Height Down .1(DuckJump)" "avchange_h 3 -0.1"

" " " -Left 1(DuckJump)" "avchange_r 3 -1"
" " " -Left .1(DuckJump)" "avchange_r 3 -0.1"
" " " -Right 1(DuckJump)" "avchange_r 3 1"
" " " -Right .1(DuckJump)" "avchange_r 3 0.1"

" " " -Forward 1(DuckJump)" "avchange_f 3 1"
" " " -Forward .1(DuckJump)" "avchange_f 3 .1"
" " " -Back 1(DuckJump)" "avchange_f 3 -1"
" " " -Back .1(DuckJump)" "avchange_f 3 -0.1"
}
}